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Forefront Siberia terrain

Runs on an Oculus Quest 2

Gaea Viewport

Gaea Viewport

The playable area of the map was sculpted in Unity and had to remain unchanged, blending seamlessly into the distant terrain.

The playable area of the map was sculpted in Unity and had to remain unchanged, blending seamlessly into the distant terrain.

The terrain was limited to 4 material layers that faded into a diffuse overlay map a short distance from the player away.
There is no snow material layer, the snow is only present in the overlay map, far outside the player bounds.

The terrain was limited to 4 material layers that faded into a diffuse overlay map a short distance from the player away.
There is no snow material layer, the snow is only present in the overlay map, far outside the player bounds.