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Hyper Dash Volcano map

Volcano map I made for Hyper Dash. I was responsible for the entire map, from level design to final art. No terrain system or blend materials were available for this project, everything was made out of tiling and trim textures.

This map features lots of verticality to make maximum use of the dashing abilities that the players have.

This map features lots of verticality to make maximum use of the dashing abilities that the players have.

The map has three capture points that are close together to fit the fast paced gameplay of Hyper Dash. There are enough corridors between the three points to ensure good rotation and prevent bottlenecks, but not too many so the map doesn't feel empty.

The map has three capture points that are close together to fit the fast paced gameplay of Hyper Dash. There are enough corridors between the three points to ensure good rotation and prevent bottlenecks, but not too many so the map doesn't feel empty.